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			Deferred Rendering DirectX 10.1
				  Tech Demo
		        Christopher Ravenscroft 2011/2012
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This is a tech demo showcasing deferred rendering using a directional light and
100 point lights with various post processing effects.

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				  Controls
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C: Toggle tweak post process settings / camera movement
B: Toggle bloom
F: Toggle dirty lens
D: Toggle depth of field
H: Show Help
L: Toggle between 100 point lights and a directional light
T: Toggle text
V: Toggle v-sync
Space Bar: Toggle between animated and static point lights
Up Arrow: Move forwards
Down Arrow: Move backwards
Left Arrow: Move Left
Right Arrow: Move Right
Esc: Quit

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				Requirements
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OS: Windows Vista, Windows 7
Graphics: DirectX 10.1 capable graphics card
June 2010 or later version of DirectX 10 re-distributable.


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				Other
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Textures: http://blog.spiralgraphics.biz/2010/09/four-free-tile-sets.html
Textures: Oil drum - Nathan Ward